Download e-book for iPad: A practical guide to indie game marketing by Joel Dreskin

By Joel Dreskin

ISBN-10: 1138801542

ISBN-13: 9781138801547

ISBN-10: 1315754908

ISBN-13: 9781315754901

ISBN-10: 1317625498

ISBN-13: 9781317625490

ISBN-10: 1317625501

ISBN-13: 9781317625506

ISBN-10: 131762551X

ISBN-13: 9781317625513

Learn easy methods to marketplace for your indie online game, despite a small price range and restricted resources.

For those that are looking to earn a typical source of revenue from making indie video games, advertising could be approximately as very important to the luck of the sport because the online game itself. A sensible advisor to Indie online game Marketing provide you with the instruments had to construct visibility and promote your online game. With certain specialize in builders with small budgets and constrained employees and assets, this booklet is full of strategies and methods that you should positioned to exploit instantly. As a professional advertising specialist, writer Joel Dreskin presents perception into functional, real-world reports from advertising a number of profitable video games and in addition stocks pointers on error to prevent. awarded in a simple to learn layout, A useful consultant to Indie online game Marketing comprises details on developing an viewers and extending visibility so that you can construct successes along with your studio and games.

  • Through case reviews, examples, guidance and counsel, you'll research most sensible practices for constructing plans to your online game launches, PR, neighborhood engagement, channel promotions and more
  • Sample timelines assist you be certain how lengthy prior to a release to organize your first public communications, whilst to announce your online game, in addition to suggested timing for liberating diversified video game assets
  • Book additionally contains advertising list 'cheat sheets', dos and don’ts and extra resources

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Extra resources for A practical guide to indie game marketing

Example text

Seasonal content can provide excellent fodder for update releases and downloadable content to keep your game fresh and relevant and for post-launch marketing initiatives. Think also in terms of less traditional holidays and events. Alternative approaches like these can work very well for marketing —sometimes better than crowded traditional holidays—such as the anniversary of a major event for guiding release plans for a related game concept. For example, a game based on World War I could release on the Treaty of Versailles’s centennial anniversary.

Tip: Once you’ve determined the name is safe to use, start using it! The more you use it publicly, the more you will establish it as yours. This will help significantly in the trademarking process when you’re ready and able to do that. A Final Word on Branding Branding is your identity, your professional DNA. It defines you. Yes, brands can and do happen organically and without conscious effort sometimes. But that is still branding! Branding happens whether you directly create it or not. In the end, it will be the level of control you take with your brand that can make the difference.

What kind of reaction would that head-scratching decision receive? It does, however, require focus. But once established—with the end result being your “brand bible” or core message document—with some tweaks over time, it should remain powerful and relevant through the life of your company and games. Yes, companies can and do spend thousands if not millions on brand development. Some companies spend hundreds of thousands of dollars on logo development alone. You don’t need to do this at a small indie studio scale.

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A practical guide to indie game marketing by Joel Dreskin

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